Mage
While they lack the physical resilience of Knights, they compensate with sheer offensive power and tactical mobility. They command the destructive forces of Fire and Lightning, capable of unleashing devastating area-of-effect incinerations or conjuring lightning bolts that chain between multiple adversaries.
To survive the frontlines, a Mage relies on their Protego Manae, a magical barrier that absorbs damage using their vast mana pool instead of their fragile health. Combined with the ability to instantly teleport across the battlefield, Mages are elusive glass cannons. In the hands of a skilled player, a Mage dictates the pace of battle, leaving nothing but ashes and ozone in their wake.
Spells
Healing Mederi
Basic heal that ticks 3 times. Can stack.
Healing Mederi Mas
Advanced heal that ticks 3 times. Can stack.
Single Fulgur
Lightning attack that bounces between monsters based on your Magic Level. ML 1-99: 2 bounces. At ML 100, 200, 300, 400, and 500 it gains an additional bounce, reaching the maximum cap.
AOE Flamma
A large but weak Area of Effect (AoE) attack.
Single Fulgur Mas
A very strong single-target lightning attack.
AOE Flamma Mas
A large and very strong Area of Effect (AoE) attack.
Shield Protego Manae
A magic shield that protects the mage by consuming mana instead of health to absorb damage. Cast the spell again to toggle it off.
Teleport Portare
Instantly teleports the mage 4 squares forward.
Speed Velocitas
Grants extra movement speed to the player for 5 minutes.
Light Lumen
Provides a light aura for 30 minutes, preventing the player from suffering in constant darkness.
Levitate
Allows the character to levitate up or down, up to a maximum of 3 floors.